My friend pedro adult swim
Dead Toast Entertainment is not bound to any particular genre or platform and put a high value on creative freedom.Where it all started Dead Toast Entertainment began back in 2006, when Victor Agren needed a label to release his experimental Flash games under.I say this because the narrative of My Friend Pedro is at least passingly interested in game violence, and it has more than a few jokes at the expense of players whose minds are purportedly warped by violent video games, and yet – violence is an integral part of this experience.
But it wasn't until after Victor had worked at Media Molecule for about six years (on Little Big Planet, Little Big Planet 2 and Tearaway) Dead Toast Entertainment would be intended as a full time business.After continuous outcrys for more, it made sense to turn this small Flash game in to a proper thing.And so Dead Toast Entertainment is currently working on "My Friend Pedro: Blood Bullets Bananas" together with publishing partner Devolver Digital.While I don’t agree that video games cause violent behaviour, I definitely think that prolonged exposure desensitises players to the depiction of violent acts.But on the other hand, I think we’ve been able to have much more mature, honest and sobering discussions of violence, precisely because video games are able to represent their impact better than film or prose.Developed by Swedish one-man-studio Dead Toast Entertainment, My Friend Pedro is a sidescrolling platformer-shooter with parkour elements, focused on kinetic movement and stringing together huge combos.You’ll find yourself in the shoes of an unnamed protagonist who travels through time for some reason (his best friend’s a talking banana! Before talking about the game for its merits though, let’s take a detour to discuss the game’s use of violence, and how it fits in the grand scheme of things.Going indie, lone-wolfing it The transition from full time employee to being full time indie was scary but super exciting!And to make things even more exciting Victor decided to leave England (where he'd been living during his time with Media Molecule) and move to Rio de Janeiro, Brazil. During his time in Brazil he picked up his indie endeavors where he had left them and started working on 'Nunchuck Charlie: A Love Story', a free Flash-game sponsored by Adult Swim Games.It’s not uncommon for games as a medium to use extreme violence for the sake of comedy – we see examples like No More Heroes and Dead Rising from Japan and everything from Bulletstorm to Borderlands in the west – and it seems as if comedic hyperviolence is much more prevalent in games than any other medium.And into the mix we can then consider games like Hotline Miami and Overgrowth – games which portray violence as something dark and defamiliarising, as a last resort to ensure personal survival, and yet sickly, intoxicatingly gratifying.